Beatbox+in+the+Classroom

http://video1east.wikispaces.com/ media type="custom" key="4992643" Beatbox in the Classroom Allyson Uttendorfer – Secondary Art

This lesson integrates music and art with the video curriculum. Students will utilize video cameras, i-sight feature, or Photo-booth to capture themselves creating a variety of sounds. These sounds will be edited into a short song.

Project Goals: • To create a short song using sounds, facial expressions and editing. • To integrate technology into the video curriculum and encourage creative thinking. • To explore editing techniques including frame rate and voice manipulation. • To discover the similarities between art and music - such as pattern and rhythm.

Learning Context: This project is used as an extension of the existing curriculum. I was inspired by the keynote speaker from the 2007 Asset Conference who presented a clip from Youtube, entitled the Human Beatbox. This lesson directly related to students interest in popular culture and music. Students had the freedom to utilize the internet to search for video clips and find motivation. The outcome was a unique video response.

Procedures: 1. Capture sound effects • i-sight • Video camera 2. Edit clips • i-Movie • Cut clips • Repeat in pattern 3. Title Song 4. Include Intro & Outro

Technology Components: Video Camera i-Movie Lap Top Headsets for editing Firewire cords for transferring Web 2.0 sites for uploading

Learning Activities: Editing High and Low Tones Visual and auditory balance Basic to advanced computer operations Problem solving Cultural and social contributions - what is beatbox?

New York State Learning Standards for the Arts: 1. Creating, performing and participating in the arts 2. Knowing and using arts materials and resources 3. Responding to and analyzing works of art 4. Understanding the cultural dimensions and contributions of the arts

National Education Technology Standards: 1. Basic operations and concepts Students demonstrate a sound understanding of the nature and operation of technology systems. Students are proficient in the use of technology.

2. Social, ethical, and human issues Students understand the ethical, cultural, and societal issues related to technology. Students practice responsible use of technology systems, information, and software. Students develop positive attitudes toward technology uses that support lifelong learning, collaboration, personal pursuits, and productivity.

3. Technology productivity tools Students use technology tools to enhance learning, increase productivity, and promote creativity. Students use productivity tools to collaborate in constructing technology-enhanced models, prepare publications, and produce other creative works.

4. Technology communications tools Students use telecommunications to collaborate, publish, and interact with peers, experts, and other audiences. Students use a variety of media and formats to communicate information and ideas effectively to multiple audiences.

5. Technology research tools Students use technology to locate, evaluate, and collect information from a variety of sources. Students use technology tools to process data and report results. Students evaluate and select new information resources and technological innovations based on the appropriateness for specific tasks.

6. Technology problem-solving and decision-making tools Students use technology resources for solving problems and making informed decisions.